Paul Jansen
Jansen@sfsu.edu
Video game sounds that stand the test of time.
Yesterday, while walking down Valencia Street in San Francisco, I noticed a young man wearing a vintage “Pac-Man” t-shirt. Having played that game all my life I am now curious how we, society, were able to tolerate the basic “waca-waca-waca” sound generated by this two-dimensional pellet muncher. There are some sounds that may generate more empathy from the user or sounds that sound off that don’t make sense in the gaming environment that could be make or break game success issues. Success can prevail through researching video game sound theory, the technique behind generating sound, the tools used for capturing sound and a look at the end result to determine if future game sounds will have the staying power like games like “Pac Man” or “Metroid”.
Works To Be Cited
Non-Web Based Resources
Collins, Karen. Game Sound : An introduction to the history, theory, and practice of video game music and sound design. Cambridge: MIT Press, 2008
Hoffert, Paul. Music for new media: composing for videogames, websites, presentations and other interactive media. Boston: Berklee Press, 2007
Hoover, Tom. Keeping Score: Interviews with today’s top film, television and game music composers. Boston: Course Technology / CENGAGE, 2010
Web Based Resource
Yang, David. Dolby brings surround sound voice chat to online console games: 11 Mar. 2010. Proquest. SFSU Lib., San Francisco, CA. 16 Mar. 2010